It’s the spooky time of year and that means it’s time for Overwatch to get scary! In this year’s Halloween Terror event, not only do we get new skins and the return of Junkenstein’s Revenge, but we also get the long-awaited Torbjörn rework, big changes to Pharah’s kit, and better visualizations for a number of abilities.
Torbjörn received the most drastic changes that turned his old ultimate ability into a normal ability, and gave him a new ultimate to replace it. His Rivet Gun’s fire rate has been increased and reload is faster, but those are the least interesting parts about his rework.
Similar to Symmetra, Torbjörn now tosses his turret to a location where it builds itself automatically, and he can more or less set it and forget it. This new ability to toss it allows him to place the turret into new locations he may not have been able to reach before. He can also destroy the turret whenever he likes from afar, not unlike Sombra and her Translocator.
The old Molten Core ultimate that gave him a speed boost, increased movement speed, and armor has been turned into a base ability called Overload, but it no longer increases the strength of his turret. The new Molten Core ultimate now has him toss out globules of lava that spread out onto the ground, staying there for 10 seconds. Any enemy who stands in them takes damage, and if they have armor, it affects that more.
Lastly, he no longer has the ability to provide armor.
Photo: Blizzard Entertainment
The changes for Pharah weren’t quite as drastic as Torbjorn’s, but they do change how she’s played.
Her Concussion Blast’s cooldown has been reduced from 12 seconds to 9 seconds, and the knockback from it affects the Pharah player 25% more, giving her more mobility on the playfield.
The attack speed of her rockets has been increased, and she does more damage with direct hits, but her splash damage has been reduced.
Blizzard’s stated intention with these adjustments were to make her less of a threat in lower skill levels, while making her more rewarding at higher levels.
Other heroes received small changes. Brigitte’s shield hit points have been reduced from 600 to 500, Doomfist’s alternate fire now has a damage falloff at 15 meters, McCree’s Combat Roll cooldown has been reduced to 8 seconds from 6, Orisa’s weapon spread has been slightly reduced, and Soldier: 76’s spread doesn’t begin until he shoots 9 bullets instead of 6.
Photo: Blizzard Entertainment
All barriers now have new graphics to go along with them, making them easier to see, and to see how much damage they’ve taken. This includes appearing to “breakdown” and flash when at low health.
Mei’s abilities are the same, but have new looks, including being able to see the area her Blizzard is affecting much easier for all players.
Colorblind mode has become much more customizable, allowing for more options to change the User Interface, and the initial setup timer for Assault, Escort, and Hybrid maps has been reduced from 60 seconds to 45 seconds, and the team assembly for Round 2 of these maps has been increased from 10 seconds to 25 seconds.
A large number of bugs for heroes, maps, and the UI have also been fixed. You can read the entire list from Blizzard’s Patch Notes.
The featured image for this post was provided by Blizzard Entertainment.
Precision Swedish engineering just got a new polish.